Comic Life Updates
Comic Life for Windows and Comic Life for Mac have both been recently updated.

You may find the release notes for Comic Life for Windows (1.3.6) here and Comic Life for Mac (1.4.3) here.

This update is also for the Deluxe version.

Please download from within Comic Life or from our downloads page.

Updates are free for all registered users.

Download a Comic Life update today!

   
Comic Life Magiq 1.0.3 Beta released
We are delighted to offer a beta of our upcoming Comic Life Magiq 1.0.3 update.

It has numerous stability and significant performance improvements over 1.0.2.1 - so we would love previous users to download and let us know if you come across any issues.

Please visit the forum for more information, including where to download the beta.

Thank you very much for your help testing the future!

   
Comic Life Magiq 1.0.2.1 update released
A free update for Comic Life Magiq is available for all users.

Identical to 1.0.2c in all but version number, which has been changed to ensure 1.0.2 users are made aware of the 1.0.2c update via the menu: Comic Life Magiq > Check for Updates...

This 1.0.2.1 update is recommended for all 1.0.2 users and fixes a serious saving issue introduced in 1.0.2 that caused images to be left out of the document.

If you're already running 1.0.2c (v10939) you can "Skip This Version".

Head to the plasq downloads page to get the 1.0.2.1 update or update from within Comic Life Magiq.

   
French Tutorials!
Débuter sur Mac have recently released brilliant tutorials on two of our applications; Comic Life Magiq and Skitch.

You can check out the great tutorial for Comic Life Magiq here and the one for Skitch here.

Merci!

   
King Crimson Comics!
Comic Life is great for sharing those funny little moments from school, in the office, or while on worldwide progressive-rock-legends tours.

Robert Fripp and Tony Levin have been sharing the day-to-day stories of touring within one of the most influential prog rock bands - on King Crimson’s 40th Anniversary Tour.

Enjoy the King Crimson Comics here and here.

   
Comic Touch released for iPhone / iPod Touch
Ever wished you had the fun of Comic Life handy at all times? Ever been out at a party, family gathering or on public transport and wished you could add your 'comic touch' to a photo? Now you can!

We're giggling with glee to announce Comic Touch for iPhone and iPod Touch. Add various speech balloons and captions to your photos. Choose a fun special effect to warp and bend your family and friends, then email the results to them!

Learn more about Comic Touch here or purchase it instantly from the iTunes App store.

Comic Touch - it's new!

   
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Topic History of: can not load WH2 in Cubase SX3
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dj deko thanks
dj deko thanks
Kramy Heya,



If you get the MSVCR71.dll error then you need to install that dll into the system. It should be included f.i. in .net 1.1. However it is also available as a separate download from many online sources (just google). It has to go into /Windows/System32. If MSVCR71.dll is missing, you'll most likely also won't have MSVCP71.dll which is also needed.



Hope this helps,



/send kramy
KX Hi, I installed that MS net 1.1 and it *still* wont load in any hosts. I try it in V-stack and I get a MSVCR71.dll error, and in Nuendo and brainspawn forte it is just not detected at all please help. thanks
velvet Hallo Adrian and thanks for the reply.

I will download the file and try it .
Adrian I assume you can't open it in any other host on that machine. This probably means you are missing some dlls on that system which WH2 requires (until the next minor upgrade). Usually the missing one are msvcr70.dll and/or msvcr71.dll. They should be in windows/system32. An easy way to get it properly installed is to (re)install .net 1.1 which you can download from here: http://www.microsoft.com/downloads/details.aspx? FamilyID=262d25e3-f589-4842-8157-034d1e7cf3a3&displaylang=en




P.S.: these artefacts are caused by how logic pro handles plugins. Unfortunately it just stops processing between audio regions without telling the plugin what happens. To avoid problems make sure all audio regions end with some silence or just merge tracks to only contain one audio region. Even better.. use a bus and feed it some silence from an instrument to make sure logic does not stop calling processing for the plugins.