Comic Life Updates
Comic Life for Windows and Comic Life for Mac have both been recently updated.

You may find the release notes for Comic Life for Windows (1.3.6) here and Comic Life for Mac (1.4.3) here.

This update is also for the Deluxe version.

Please download from within Comic Life or from our downloads page.

Updates are free for all registered users.

Download a Comic Life update today!

   
Comic Life Magiq 1.0.3 Beta released
We are delighted to offer a beta of our upcoming Comic Life Magiq 1.0.3 update.

It has numerous stability and significant performance improvements over 1.0.2.1 - so we would love previous users to download and let us know if you come across any issues.

Please visit the forum for more information, including where to download the beta.

Thank you very much for your help testing the future!

   
Comic Life Magiq 1.0.2.1 update released
A free update for Comic Life Magiq is available for all users.

Identical to 1.0.2c in all but version number, which has been changed to ensure 1.0.2 users are made aware of the 1.0.2c update via the menu: Comic Life Magiq > Check for Updates...

This 1.0.2.1 update is recommended for all 1.0.2 users and fixes a serious saving issue introduced in 1.0.2 that caused images to be left out of the document.

If you're already running 1.0.2c (v10939) you can "Skip This Version".

Head to the plasq downloads page to get the 1.0.2.1 update or update from within Comic Life Magiq.

   
French Tutorials!
Débuter sur Mac have recently released brilliant tutorials on two of our applications; Comic Life Magiq and Skitch.

You can check out the great tutorial for Comic Life Magiq here and the one for Skitch here.

Merci!

   
King Crimson Comics!
Comic Life is great for sharing those funny little moments from school, in the office, or while on worldwide progressive-rock-legends tours.

Robert Fripp and Tony Levin have been sharing the day-to-day stories of touring within one of the most influential prog rock bands - on King Crimson’s 40th Anniversary Tour.

Enjoy the King Crimson Comics here and here.

   
Comic Touch released for iPhone / iPod Touch
Ever wished you had the fun of Comic Life handy at all times? Ever been out at a party, family gathering or on public transport and wished you could add your 'comic touch' to a photo? Now you can!

We're giggling with glee to announce Comic Touch for iPhone and iPod Touch. Add various speech balloons and captions to your photos. Choose a fun special effect to warp and bend your family and friends, then email the results to them!

Learn more about Comic Touch here or purchase it instantly from the iTunes App store.

Comic Touch - it's new!

   
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Re:More feature requests... - 2005/03/25 05:20 John Pitcairn wrote:
I'd probably even be happy with a basic AR envelope and improved velocity sensitivity.

John, have you checked the new velocity sensitivity of 1.1 version ?

Airy
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Re:More feature requests... - 2005/03/25 12:23 Uh, no, sorry. Will do so ... lots of things to test here (incl. RME TotalMix via Mackie Control, wheee!), plus lots of new LC Xmu users from a group buy, plus a bloody magazine deadline ... swimming in it...
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Re:More feature requests... - 2005/11/01 01:29 songcarver wrote:
and john, 'dumb sampler' is coming soon

Any progress on this?
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Re:More feature requests... - 2005/11/01 08:05 amounra wrote:
But since you mention it, I'm trying to think of how to implement it with a sample with no preset loop points and I can see the difficulty in achieving that (not with AD, but certainly with SR).

Nah, I'm thinking dumber than that - the default loop is the whole sample length. Think of it as an oscillator and the whole sample as a "cycle". The sample cycles and the ADSR envelope merely overlays that and modifies the level.

The more I think about it, I think just an AR envelope would be fine.

I'm not proposing sophisticated loop-point setting with pre-loop and post-loop sections, just a simple start/end trim and the whole sample from start to end is still the loop. Casio SK-1 again.
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Re:More feature requests... - 2005/11/14 14:57 Hmmm, we'll look into that when we get a chance!
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