Not that long ago, in a galaxy not that far away, we released an update to Pharos IV: Assault!
This 1.1 updates unleashes computer assisted torpedo targeting for greater accuracy, resumption from highest level attained - no more starting over from level 1 - and fixed the stutter issue that affected iPhone 3.0 users.
Update is for both iPhone/iPod Touch and Pharos IV: Assault and Pharos IV: Assault Lite versions.
This latest update for Comic Touch (1.2.2) (direct link to App Store) addresses several issues that popped up with the release of the latest iPhone 3.0 update.
The update fixes UI display, photo rotation issues when going into landcape mode, and image effects display issues.
Please update from within iTunes or using your iPhone/iPod Touch device.
Any chance of "grown up" version? - 2008/09/25 03:06Just thought I'd ask real quick if there's any chance of making a more grown up version of Doozla. I know that you can turn off the music and sounds and the like, and I don't really have a problem using a "kid friendly" program. I'm thinking more of taking the drawing engine in Doozla (and Skitch) and creating a more powerful and flexible drawing program around it.
I'm thinking specifically of something like Flash, without the animation and programming stuff (or the painful UI, though Adobe might have improved it since I used it last). I've used Flash a lot for drawing, and always wished I could strip everything but the drawing tools out and improve the UI. That would be a killer program for me.
I've used Skitch to do little things, and have considered buying Doozla to do this, but neither is quite powerful or flexible enough.
Re:Any chance of "grown up" version? - 2008/09/25 09:40I was doing comics, way back when. Here's an example (I scanned in a drawing, cleaned it up and smoothed it and colored it in Flash, and drew the background using a Wacom tablet):
I guess I really want Doozla with layers, gradients (hopefully easier to use than Flash's), access to the full color picker (with HTML color code entry if at all possible), the ability to group objects, maybe the ability to create reusable "stamps", and all kinds of input/output options. Of course, it should be easy to use and have a great workflow in and out (you know, the easy stuff .
I loved what Flash could do, but the interface and workflow were terrible (of course, it wasn't meant for what I was using it for). Doozla already has a great drawing engine, it just needs a little more power.
If anyone can do, I figure it's Plasq. I'll gladly beta test. Please?
Re:Any chance of "grown up" version? - 2008/09/25 11:39Thank you, it's one of the better ones I did, in my opinion. This one and this one are also good examples (I haven't looked at these in ages...).
I wouldn't think I'd need Illustrator... Really, the reason I was using Flash is because it was vector based, but it worked like a paint program, kind of like Doozla does. Also, despite a poor UI, it was much simpler than Illustrator.
Most of what I'm looking for already exists in some form in one of your programs or another (vector painting however limited in Doozla, export in Comic Life, etc.). A way to convert scanned art work to vectors (and then to smooth or otherwise manipulate them) would be a killer feature, but I'm guessing that it would be complicated to implement. Other than that it's basically "vector paint" drawing in a slick package that I want.
Layers wouldn't really be needed as such, just a way to keep different objects discrete (for example, each character would be its own object).
What part of my wish list would put it in Illustrator territory? I'm not a programmer so I honestly don't know.