Comic Life 1.5.1 OS X 10.4 Tiger users
PLEASE NOTE: Users running OS X 10.4 Tiger, and recently updated to Comic Life 1.5.1 - and are having crashing issues, please read below:

An issue has occurred with Comic Life 1.5.1 for users running OS X 10.4 Tiger where dragging images or loading documents with images is crashing the application.

For those of you that have updated, you may go back to 1.5 by downloading here.

We have now pulled the 1.5.1 update and are looking into the issue - we will release a 1.5.2 update to fix the issues as soon as we can.

We are very sorry for this issue and offer our sincerest apologies.

Download a Comic Life update today!

   
Comic Life Magiq 1.1 for Mac!
A Comic Life Magiq for Mac 1.1 update has now been released.

This free 1.1 upate adds the much-requested ability to import Comic Life .comicdoc files.

It also has a few more Snow Leopard compatibility fixes we missed the first time and several other minor improvements.

Please update from within Comic Life Magiq or from our downloads page.

Download a Comic Life update today!

   
Snow Leopard plasq App Compatibility *Update*
For everyone updating to Snow Leopard, OS 10.6, please note:

Comic Life 1.5, Doozla 1.1.2 and Comic Life Magiq 1.0.5 are all now Snow Leopard Compatible.

Thanks for your attention and have a lovely "spot-erific" day!


   
Pharos IV: Assault 1.1 Update Released
Not that long ago, in a galaxy not that far away, we released an update to Pharos IV: Assault!

This 1.1 updates unleashes computer assisted torpedo targeting for greater accuracy, resumption from highest level attained - no more starting over from level 1 - and fixed the stutter issue that affected iPhone 3.0 users.

Update is for both iPhone/iPod Touch and Pharos IV: Assault and Pharos IV: Assault Lite versions.

Purchase Pharos IV: Assault for 99c for a limited time or get the Lite version for free!

Visit the Pharos IV: Assault page

   
Comic Touch 1.2.2 Released
This latest update for Comic Touch (1.2.2) (direct link to App Store) addresses several issues that popped up with the release of the latest iPhone 3.0 update.

The update fixes UI display, photo rotation issues when going into landcape mode, and image effects display issues.

Please update from within iTunes or using your iPhone/iPod Touch device.

Share the Laughs!

Comic Touch - it's been updated!

   
Pharos IV: Assault for iPhone and iPod Touch released!
A showdown of galactic proportions.

Take the controls of an advanced space fighter to defend your starbase from the relentless alien hoard.

Stunning graphics and gripping gameplay await in this game for iPhone and iPod Touch.

Purchase Pharos IV: Assault for 99c for a limited time or get the Lite version for free -- do it now, the fate of Pharos Station IV is in your hands!

Visit the Pharos IV: Assault page

   
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Re:RAX levels? - 2006/12/09 00:18 hey spitfire

i really like the ease of use of RAX but this level thing makes things a bit sketchy for me.

if we only knew what was going on we could compensate accordingly or better yet if it got fixed we could move on and close this thread.

i sent an email in on monday or so to Plasq but no reply as of yet.

i am still in demo mode and me forking over 50 bucks is dependent on this issue.

i really could see RAX being my main VI host so i hope that it gets attended to ASAP.
  reply | quote
Re:RAX levels? - 2006/12/09 04:30 The maximum levels on the channels is 0 dB. So you're right in that the default levels are cutting the volume a bit. This does need to change so that the default level is 0 dB with room to boost if needed.

This issue has been tracked in our database and hopefully it'll get addressed in the near future.
  reply | quote
Re:RAX levels? - 2006/12/09 05:11 nice to hear from you robert. that is a good question......

so let's start with do you mean that if i put channel 1 all the way up it is at 0 for the track, then i would need to raise the master fader so that it was at 0 as well, then i would be at 0db?

i'm going to compare the headroom on the faders in DP, Logic and anything else that i can verify.

my first thought would be to put some kind of scale next to the fader or in the meter portion so that we could track the level numerically. put 0 near the top leaving some headroom (this is the tricky part). what is normal? if there is a normal........

and i guess the same treatment could be applied to the master fader as well.

---------

SO i have just tested the difference between the Logic output and the RAX output. it is 12db lower on the RAX output as tested with my dorrough meters.

if you leave your faders in the default position and call that 0db then crank up the output in the code of RAX by 12db that would get us back to the same level as in Logic and leave us whatever the headroom is on the individual track fader to the top. my guess is that it is +6db but i would have to test it

i have many other suggestions to make it a more one trick pony host but that may be for another time.

________

robert, i'd love to sign on as a beta tester with you to help flush this stuff out. i can see a bunch of VSL VI guys using RAX as some of us are.
thanks

ron meza
ronmeza@yahoo.com
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Re:RAX levels? - 2006/12/09 19:52 Thank you Robert,

for bringing this up into the daylight! Looking forward to an update in due course.

... along with the ReWire feature...

Best,

Joey

Robert wrote:
The maximum levels on the channels is 0 dB. So you're right in that the default levels are cutting the volume a bit. This does need to change so that the default level is 0 dB with room to boost if needed.

This issue has been tracked in our database and hopefully it'll get addressed in the near future.
  reply | quote
Re:RAX levels? - 2006/12/17 23:09 any news? my demo is about to expire....
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Re:RAX levels? - 2007/01/26 03:39 beuller? bueller? beuller?
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